Playful learning is an approach to education that integrates playful and interactive activities into the learning process. Rather than relying solely on traditional teaching methods such as lectures and rote memorization, playful learning encourages students to engage in creative and active exploration of concepts.
Game4Change is a project that corresponds to the idea increase of learning potential with game approach. Its realisation become possible with Erasmus+ Cooperation Partnership support.
The overall aim of this project is, on the one hand, to create a study programme “Next Generation Entrepreneurship” (NGE) for students from five different European business schools, which considers various aspects and application fields of gamification in business, and, on the other hand, to develop and to provide training, materials and best practices in the area of gamification for teachers.
Sensitisation and the development of skills on the part of students from entrepreneurship programs concerning the potential and design options of corporate gamification.
Cooperation of students from different European business schools in a joint study programme with the aim of exchange and the generation of European added value in the field of business start-ups.
Providing a methodology, toolkits, training and guidelines for usage of gamification in various fields of business education (BE) to teachers and learning designers in a European context.
Supporting the development of digital competencies as an integral part of higher education didactics among teachers and students and introducing new tools and methods for student engagements in academic teaching.