Using games in the form of business games or role-plays has a long tradition in business education to develop leadership and management skills. However, there has been no systematic strategy to train educators to gamify their classrooms or
create playful learning situations by themselves. Therefore, the overall aim of this project is to provide training, materials, and best practices, in the field of gamification for business education. As a result, educators shall become teaching
innovators and be able to develop engaging, participatory, and inspiring learning scenarios on their own for their students – the future leaders and managers.